A downloadable tool

I created a procedural generation tool in Houdini based on vernacular architecture design. My goal for this project was to research procedural architecture generation and architectural design relationships, as well as how to implement architecture generation in Houdini. The tool can create variations of two styles of buildings that are placed procedurally on a desert and tundra inspired terrain. For the Adobe style generator, I added variation through the creation of the floor plans. With the Norwegian style generator, I focused on creating every model in Houdini and facing each house towards roads on the terrain. Lastly, I was able to combine both generators into the same terrain. If there were more time, I would use what I've created to make a game or educational tool. 

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